SUMMARY
Role
World Artist/ Level Design
Intention (SMART Goal)
By Jan. 13, as level designer, I will have evidence of creating the level for the game by following “Creating Beautiful Levels for Your Games!” for session 3.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
How OMORI Was Made and Why People Thought it Was a Scam -ThatGuyGlen
- Creates names based on meanings in different languages 0:38
- Omocat has always been influenced by anime in her creations or drawings 1:30
- Divided and worked on parts of the game together based on their previous skills 5:15
- Sketched detailed concept art for the layout of the game 5:30
- Included her own art style in cut scenes as a contrast to the pixel art 8:49
- Views games as forms of art instead of just “money-makers” 11:25
Training Source(s)
“Creating Beautiful Levels for Your Games!” -Sykoo
- Have to think of the views/players when making your game level 2:05
- Look at your level in different perspectives 2:49
- Change your mindset about your game 3:22
- Fill backgrounds of your level to add depth 4:00
- Focus on the smaller details as well 5:26
- Get inspiration from going outside or doing research for references 8:54
Project Timeline
Dec 5 – Jan 15
Proposed Budget
$7700
$15 month/per person (6)
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Skills Commentary
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I used problem solving to help get through the struggles I experienced during the process of level design.
Ways of Working (Communication & Collaboration)
I worked with Conner, Wynne, Spencer, Jason and Amanda to figure out the general layout and themes of the game, which helped further the main idea and thought behind our game.
Tools for Working (Info & Media Literacy)
I used research and blender help sites as tools for working. We kept up to date on our trello board and created a well-rounded work flow throughout the session.
Ways of Living in the World (Life & Career)
I learned how to better communicate in a group, and worked on my team working skills.
Reactions to the Final Version
“Has great potential” -Nelly
“Really good AI for a start” -Nelly
Self-Evaluation of Final Version
S- Our main idea is simple compared to other games so its not confusing for players
U- The theme of the zombies being “mushrooms” is an unexpected factor of the game and catches the players eye
C- Our sensory language was very visual in the level design aspect
C- We used games and google images as references for our game to be more realistic
E- We built tension when we added the AI that the main player has to fight and try to survive
S- The main story of this game is that you exist post-apocalypse and have to try to fight zombies to survive and beat the game
s
Grammar and Spelling
Grammarly
Editor
Amanda