Production Project – Session 1

Industry Members Try Out Game Design Students' Games
Industry Members Try Out Game Design Students’ Games” by vancouverfilmschool is licensed under CC BY 2.0.

SUMMARY

Role

Level Designer

Intention (SMART Goal)

By October 14th, as part of team 6 as Level Artist, I will have evidence of Create the GDD by following Le Duc’s Tutorial for session1.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

notes here

Training Source(s)

notes here

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

itch

Skills Commentary

Slideshow

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Allowed me to apply my creativity and put it into an in game world while having to problem solve along the way.

Ways of Working (Communication & Collaboration)

I worked with Conner, Wynne, Spencer, and Jason to figure out color themes and settings for our base level, and helped to further the idea of our game.

Tools for Working (Info & Media Literacy)

I used research and unity help sites as tools for working. Our team also used google drive to keep our files safe and in one place while we worked.

Ways of Living in the World (Life & Career)

I learned how to create and apply an idea into a design.

Reactions to the Final Version

Self-Evaluation of Final Version

Grammar and Spelling

Grammarly

Editor

Wynne

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