SUMMARY
Role
Level Designer
Intention (SMART Goal)
By October 14th, as part of team 6 as Level Artist, I will have evidence of Create the GDD by following Le Duc’s Tutorial for session1.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
notes here
Training Source(s)
notes here
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Skills Commentary
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
Allowed me to apply my creativity and put it into an in game world while having to problem solve along the way.
Ways of Working (Communication & Collaboration)
I worked with Conner, Wynne, Spencer, and Jason to figure out color themes and settings for our base level, and helped to further the idea of our game.
Tools for Working (Info & Media Literacy)
I used research and unity help sites as tools for working. Our team also used google drive to keep our files safe and in one place while we worked.
Ways of Living in the World (Life & Career)
I learned how to create and apply an idea into a design.
Reactions to the Final Version
Self-Evaluation of Final Version
Grammar and Spelling
Grammarly
Editor
Wynne